![]() O3 -fomit-frame-pointer -march=native -DPROFILE_COMPATIBILITY -fPIC -c processor/gsu/gsu.cpp -o obj/processor-gsu.o O3 -fomit-frame-pointer -march=native -DPROFILE_COMPATIBILITY -fPIC -c processor/arm/arm.cpp -o obj/processor-arm.o O3 -fomit-frame-pointer -march=native -DPROFILE_COMPATIBILITY -fPIC -c libco/libco.c -o obj/libco.o Make: *** Error 1Ĭp: cannot stat `out/libretro.so': No such file or directory Processor/hg51b/hg51b.cpp:1: error: bad value (native) for -march= switch Libco/libco.c:1: error: bad value (native) for -march= switch Processor/gsu/gsu.cpp:1: error: bad value (native) for -march= switchprocessor/arm/arm.cpp:1: error: bad value (native) for -march= switch O3 -fomit-frame-pointer -march=native -DPROFILE_PERFORMANCE -fPIC -c processor/hg51b/hg51b.cpp -o obj/processor-hg51b.o O3 -fomit-frame-pointer -march=native -DPROFILE_PERFORMANCE -fPIC -c processor/gsu/gsu.cpp -o obj/processor-gsu.o ![]() O3 -fomit-frame-pointer -march=native -DPROFILE_PERFORMANCE -fPIC -c processor/arm/arm.cpp -o obj/processor-arm.o ![]() O3 -fomit-frame-pointer -march=native -DPROFILE_PERFORMANCE -fPIC -c libco/libco.c -o obj/libco.o (CPS1/2, Neo-Geo, etc.) Having ports of specific emulators for those platforms with a focus on performance would be needed to get those games at fullspeed.Ĭode: Select all = Building bSNES performance = Some testing with the FBA core shows that it plays some games well (a lot better than ones running in X), but some games have slowdown issues. Right now it does not support vertical orientation, but it wouldn't be a difficult feature to add. But if this works well, I may just have to start the project back up! Now, at least I won't have to worry about the porting of AdvanceMenu. I was looking into the Pi as a MAME machine, but put the project on hiatus due to the lack of proper software for my project. Wow! This should be fantastic! Now, this is probably a silly question, but does the front-end support vertical orientation? It uses EGL/OpenVG to render directly to a fullscreen framebuffer. My port is intended to run from the command line, with no X server running. Toad King wrote:I've spent the last week porting RetroArch, a multi-emulator frontend to the Raspberry Pi. To get a list of emulator cores already ported, you can run this script: (Also note that I've had some issues getting the SNES cores working, so YMMV.)įeel free to report any bugs you encounter. ![]() You also will need to download a compile emulator cores for the systems you wish to emulate. You can grab and compile the sources from here: * Bulletproof keyboard code (currently depends on raw keyboard mode and can corrupt your terminal if the emulator crashes unexpectedly) * Get it running in an X window (this might be better suited for a full port of SDL to GLES) * Get audio working through OpenMAX instead of the alpha-level ALSA driver * Audio (theoretically, couldn't get it working myself because ALSA isn't working on my installation right now) Here's an official list of cores supported by RetroArch.I've spent the last week porting RetroArch, a multi-emulator frontend to the Raspberry Pi. If your machine is powerful enough, you can emulate more modern systems like the PS2 and GameCube. It can support classic consoles like the NES, SNES, and Genesis. RetroArch can emulate a wide variety of gaming consoles.
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